![]() In interactive applications, such as virtual environments and simulations, auditory cues can help a user to orient themselves, increase a sense of presence or, compensate for poor visual cues (graphics), increase task performance, and add enjoyment and immersion (Shilling and Shinn-Cunningham 2002 Zhou et al. ![]() Sound plays a vital role in the communication of information in products and entertainment, such as application software, vehicle interfaces, and video games. ![]() Sound Design for Media: Introducing Students to Sound. In this paper, we introduce several exercises undertaken in interdisciplinary sound design courses taught to undergraduate designers, artists, and game developers with the aim of illustrating a scaffolding approach to teaching about sound. Despite the importance of sound within multimedia applications and the fact that digital art, video games, film, branding, and product design today all require some understanding of the sonic realm, art and design students often complete their degrees without following a single class related to sound and its perception. ![]() With the use of digital technologies within design and art practices, the affordances for sound are frequently present, but often under-used and misunderstood by those with an education that privileges the visual mode at the expense of other modalities. In today’s multimedia world, an understanding of non-visual modalities, particularly sound, is of great benefit to design. ![]()
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